The Simpsons: Tapped Out Pulled from the App Store Due To Server Issues

If you have been playing The Simpsons: Tapped Out, you have surely noticed it has been plagued with server issues with some users losing their saved game data and in-app micro purchases. EA has finally owned up to this and has pulled the new Simpsons game from the App Store.

This new message was added to the EA help page:

To ensure current players have the best possible experience, we’ve temporarily removed The Simpsons: Tapped Out from the App Store to limit the game’s server capacity to its current players and address connectivity and lag time issues.

If you’ve downloaded the game, you can continue to play. Actually, your experience should only improve as we work on a solution. As soon as we have resolved these issues to handle greater player capacity, we will return The Simpsons: Tapped Out to the App Store so that even more people can enjoy this “life-ruiningly fun” game. Meanwhile, thanks to everyone for their patience, and we will provide an update as soon as we have more information to share.

There is no eta for the return of the game to the App Store, but let’s hope it doesn’t suffer the same fate as Battlefield 3: Aftershock, which had a disastrous launch and was pulled from the App Store permanently.

[148Apps]

  • Anonymous

    Liked the idea and premise of the game, but not a fan of having to use my internet connection (be it wi-fi or data) to make a program work. Its a Sim game – plenty out there work as a standalone on our devices. Oh sure, if you want to compete with others, there can be that connectivity, but simply to run the game? D’oh!

  • K3

    ” work as a standalone on our devices ” what the! devices have internet now? I thought it was just computers, d’oh.

  • Anonymous

     Who knew that ‘dumb’ terminals and a mainframe elsewhere would be the way of the future? Retro is all very well and good, but computing from the early 70s?

    😉

  • Not surprising EA is having issue, they really don’t do well with online gaming in general. Remember this was the company that went to Microsoft and refused to have their sports games go online, because MS wouldn’t agree to shut down servers for older games, forcing sports fans to get the new versions to play online. They have no experience with running dedicated servers well, and often underestimate the impact of the online community.  Saying that, i agree with MleB1 that it should of been standalone, it could be that it would of taken up to many of the iDevices resources. 

  • Kyjola2

    I like how they blame it on the “overwhelming response” and an overload of their servers…I’ve been able to get on a play the game several times but it is FULL of bugs.  Here is a list of bugs that I encountered:

    – It reset my progress back to the beginning three times!
    – Roads scatter all over the property when you close the app and launch it again.
    – It made me build a house for a objective but there was a random road in the way so I couldn’t advance the game.
    – After one of the resets, it forced me to do an objective with Homer but the objective was locked so I couldn’t advance the game…

    The game is a blast to play but these bugs are just pitiful!  Good thing it’s free…