UX and UI Designer Luis Abreu has published a blog post detailing his interview experience at Apple.
The entire process for Abreu consisted of three phone screening interview, five FaceTime interviews, and a trip to Apple’s headquarters in Cupertino for five two-person interviews, which lasted a whole day.
Abreu was contacted by Apple after writing an article about iOS 8’s security and privacy. The company contacted him to see if he would be interested in working on their Developer Publications team.
The three screening calls are about 30 minutes each in length and they help the recruiters assess the possible candidates interests and if they will fit well into the corresponding team. Next were the FaceTime interviews, which were each 30 minutes long and were made up of details about being a UI & UX designer and how he formulates his articles.
Three weeks after the FaceTime interviews, Abreu was invited out to Cupertino for an in-person interview. The interviews took a total of six hours and involved 12 different people.
“The tone was casual and everyone was friendly. I wouldn’t say the interviews themselves were hard despite the barrage of questions aimed at understanding who I am as an employee, writer, and developer.
There were questions about how I deal with orders that conflict with my views (“How would you implement and write about the Hamburger Menu”), how I write my articles (“Say you were given the task of writing a cookbook, how would you go about it?”), and how well I understand iOS (“How many *Kits have you used?”).”
At the end of the interview process, Abreu got a shallow no from Apple.
“The decision was made just a week after the interview. …we will not be moving forward with your application.”
Overall, Abreu was happy with the fact that his work caught Apple’s attention. However, he points out a few negative points. For example, he says the process was extremely long process considering that he was eventually rejected.
[via The Loop]