Fortnite Battle Royale Now Runs on Unreal Engine 5.1 [VIDEO]

With the release of the new Chapter 4, Fortnite Battle Royale now makes use of Unreal Engine 5’s newest, most innovative features, via Unreal Engine 5.1.

Fortnite

Unreal Engine 5 ushers in a generational leap in visual fidelity, bringing an unprecedented level of detail to game worlds like the Battle Royale Island.

Next-generation features such as Nanite, Lumen, Virtual Shadow Maps, and Temporal Super Resolution are now available in Fortnite Battle Royale on PlayStation 5, Xbox Series X|S, PC, and cloud gaming.

With the introduction of these UE5 features in Fortnite Battle Royale, Fortnite’s Video settings have changed on PC:

“Rendering Mode” Setting

  • Moved from the “Advanced Graphics” section to the “Display” section.
  • DirectX 12 is now the default rendering mode on PCs with certain higher-end GPUs.
  • The “Performance” rendering mode is no longer in beta and is now called “Performance – Lower Graphical Fidelity.”

“VSync” Setting

  • Moved from the “Advanced Graphics” section to the “Display” section.

“Motion Blur” Setting

  • Moved from the “Advanced Graphics” section to the “Graphics” section.
  • Is now off by default.
  • “Auto-Set Quality” in the “Graphics Quality section” will never turn this setting on, but it may turn it off on a lower-spec PC.

For PlayStation 5 or Xbox Series X|S users, they must make sure the “120 FPS Mode” setting (in the “Graphics” section of the Video settings) is set to off.

Check out Fortnite Battle Royale Chapter 4 running on Unreal Engine 5.1 below and tell us what you think.