Since making its debut on iOS back in September 2016, Nintendo’s Super Mario Run has surpassed a revenue of $60 million worldwide on the App Store and Google Play combined.
As noted by Sensor Tower, nearly 77% of the game’s revenue to date has come from the App Store, where the game was released almost 6 months earlier than on Google Play. In the first quarter of this year, the revenue split shifted towards Google’s platform slightly by increasing to 35% on Android.
“Nintendo has collected enough gold coins to earn several hundred thousand extra lives in its first mobile Mario outing. According to Sensor Tower Store Intelligence estimates, Super Mario Run revenue from worldwide player spending has surpassed $60 million on the App Store and Google Play.
The data also shows that approximately 43% of revenue came from players in the United States, while revenue from Japan accounts for about 17% of the total.
Super Mario Run ranked third in terms of revenue for Nintendo mobile games worldwide last month, after Animal Crossing: Pocket Camp and Fire Emblem Heroes.