Epic Games’ Infinity Blade Franchise Revenue Exceeds $30 Million

Epic Games Inc. and its award-winning development studio, ChAIR Entertainment, today announced that earnings from their iOS video game franchise Infinity Blade have surpassed $30 million in just one year since its introduction in December 2010. The iOS exclusive RPG series which consists of the original Infinity Blade and the recently released Infinity Blade II, is based on the award winning Unreal Engine 3 technology. Infinity Blade II, which is available for $7 on the App Store and was launched on December 1st 2011, has already generated over $5 million in revenue.

Epic Games president Dr. Michael Capps said:

“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices. We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.”

Infinity Blade II was one of the most critically acclaimed games of 2011. IGN scored the game a “Perfect 10” and named it their 2011 Mobile Game of the Year. Infinity Blade II was also named among E! Online’s ‘Top 10 Games of 2011,’ one of the ‘Best Apps of 2011’ by Entertainment Weekly, and was cited by Mashable in its ‘5 Major Trends that Changed Digital Entertainment in 2011’ feature.