In a recent interview with ShackNews, Oculus Rift’s co-founder Palmer Luckey said that his company has no plans to release a version of its virtual reality headset that’s compatible with Mac computers, until Apple “releases a good computer.”
While this is a harsh statement, Luckey has a valid point when it comes to the technical specifications required to support the Oculus Rift. Despite their superior build quality and impressive design, Apple device’s aren’t exactly known as high-end hardware powerhouses, especially when you talk about graphics processing power.
Luckey then expanded on his initial statement by saying:
“It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”
Check out the full interview with Oculus Rift’s co-founder Palmer Luckey below:
The Rift, which begins shipping on March 28, already pushes the performance boundaries of mid- to high-level Windows PCs, requiring at least an Intel Core i5-4590 processor, and an Nvidia GTX 970 or AMD R9 290 card for graphics.
Last May, Oculus officially paused work on supporting the Mac. In January, Luckey made similarly pessimistic comments about the Mac, saying that support is “on the roadmap post-decent Apple hardware release, whenever that is.”