Pokémon GO Developer Wanted to Launch the Game in 200 Countries



In an exclusive interview with Reuters, game developer of Nintendo’s smash hit Pokémon GO and CEO of Niantic John Hanke has revealed that he wanted to launch the game in roughly 200 countries, instead of rolling out in just five countries i.e. the United States, Australia, New Zealand, Britain and Germany. While an official release in Canada is yet to be announced, our handy little tutorial can help you download it on your iPhone right now.

“Why limit it?” John Hanke, chief executive of Niantic, which developed Pokemon GO jointly with Nintendo affiliate Pokemon Company, said in an interview with Reuters on Friday. He declined to go into a detailed timeframe for further rollouts but noted that the company’s first location-based augmented reality game Ingress had taken a month or two to reach that number of markets.

Mr. Hanke confirmed that the game would soon be coming to Japan and that he expects “ultimately to launch” the game in South Korea, where Google’s mapping functions are restricted due to security issues with North Korea. He added that Niantic, which was spun off from Google last year, is working on the mapping issue. “There are solutions to that,” he said.

Nintendo’s shares have climbed 86% in just over a week, adding $17 billion in market value.


  • Jay

    Why limit it?!?!?! Are we sure its a developer? Sounds more like a designer to me.
    The answer is simple… THEIR SERVERS CANT HANDLE IT!
    They cant even handle the few countries they have now.

    If this guy was truly a developer of the game, he would be tired as hell, unshaven and would reek of redbull and pizza because he hasn’t slept in 2 weeks just trying to keep the servers barely running and stripping out huge chunks of his code for optimisation. Niantic is in crunch mode right now just to try to get the thing stable enough for more countries.

  • I agree with Jay, the game is what 1-2 weeks old and it isnt in Canada yet so I havent played it due to the fact I don’t want to use an American account bc I want it on my Canadian account; by the time it gets here Im going to be over it and not even want to play it bc the hype will be over.

  • OliChabot

    Could you explain me how servers work ? Like I don’t understand why they can’t just buy more servers and deal with this issue. Thanks in advance.

  • Jay

    With a perfectly scalable application, yes you could buy more servers.
    A scalable application means it will work no matter how many people interact with it (it just requires more servers) but to do so all their internal tests and the code behind the app has to be designed for a ridiculously huge amount of people to use it. Like you aim for 10 times the amount of people you think will use it (and they probably thought “a lot” of people were going to use it), just to see if it will still work.

    But that requires them to have designed the app from the ground up to be completely scalable and I seriously doubt that it was because, as it stands now, if the app doesn’t IMMEDIATELY receive the answer to the question its asking the server ( I.E. Did this person actually catch the pokemon this time? User activated a pokestop what do I give him? etc ) if the server doesn’t immediately respond the app seems to crash. It should, wait, try again, wait, try again. etc…

    All the requests seem to hang and seem to be designed for a server that always accessible, which is never the correct assumption when trying to code an app like this (if the sever hangs for too long it should switch to another).

    Anyways, all these problems can be attributed to them not knowing how big of a user base this would get, I’m hoping they reworked some things for the canadian release.