PlayStation 5 Sales Reach 84 Million, Sony Increasing Game Revenue Forecast

Sony has released its latest financial results for the first half of its fiscal year. Per the financials, the PlayStation 5 has now sold 84.2 million lifetime units.

According to its financial results, Sony sold an additional 3.9 million PlayStation 5 units during its second quarter, which ended on September 30th. This total is a slight increase from the 3.8 million units sold during the same quarter last year. Sony reports that it’s reached  ¥5.7 trillion ($51.8 billion CAD) in net sales. This figure is up 3.5 percent year-on-year.

Sony has also revealed that Ghost of Yōtei, which was released on October 2nd, has now sold 3.3 million copies. Interestingly enough, Ghost of Yōtei is now enjoying a more successful launch window than 2024’s Astro Bot, which sold around 1.5 million units between its launch on September 6th and November 3rd, 2024.

Overall game software sales have increased 2,7 percent to ¥629.3 billion ($5.7 billion CAD). This is up from ¥612.3 billion ($5.5 billion CAD) during Q2 2024. Physical game revenue rose 2.9 percent while digital software sales and DLC increased by 1.6 percent.

Additionally, Sony says sales increase in network services like PlayStation Plus. Network services rose 13.7 percent when compared to the previous quarter. Revenue from its services rose to ¥182.6 billion ($1.6 billion CAD) compared to ¥160 billion ($1.4 billion CAD). Monthly active PlayStation Plus users increased slightly to 119 million during the quarter.

As a result of this, PlayStation is revising its sales forecast for Game & Network Services (G&NS). It is now expecting  ¥4.4 trillion ($40 billion CAD) in revenue compared to ¥4.3 trillion ($39.1 billion CAD). However, there is no change in the forecast for G&NS’ operating income, which experienced a 13.2 percent decrease during Q2. According to the company, this was the result of  “impairment losses against a portion of Bungie’s intangible and other assets in connection with Destiny 2.”

Moreover, on Destiny 2 and Bungie, Sony CFO Lin Tao touched on the matter during a Q&A (via Eurogamer). “Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie.”

Want to see more of our stories on Google?

Add iPhone in Canada as a Preferred Source on Google

P.S. Want to keep this site truly independent? Support us by buying us a beer, treating us to a coffee, or shopping through Amazon here. Links in this post are affiliate links, so we earn a tiny commission at no charge to you. Thanks for supporting independent Canadian media!

Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
0
Would love your thoughts, please comment.x
()
x