Ubisoft Hack Breaks Rainbow Six Siege, Servers Still Offline

Ubisoft has taken Rainbow Six Siege offline after a hacking incident on Saturday that briefly gave players access to unlimited in-game currency and developer-only items.
According to posts circulating on X, the breach began around 11:00 a.m. UTC on December 27, when hackers gained access to the game’s backend systems. During that window, players reported receiving massive amounts of in-game credits, exclusive cosmetic items normally reserved for developers, and fake ban messages that included phrases like “Yves Guillemot was in the Epstein files.”
Later that day, Ubisoft shut down Rainbow Six Siege servers across PC, PlayStation, and Xbox to contain the issue. The game has roughly 30 million monthly players.
At 6:10 a.m. PT on December 27, the official Rainbow Six Siege account acknowledged the issue, posting, “We’re aware of an incident currently affecting Rainbow Six Siege. Our teams are working on a resolution. We will share further updates once available.”
By 7:51 a.m. PT, Ubisoft confirmed the servers had been taken offline, stating, “Update: Siege and the Marketplace have been intentionally shut down while the team focuses on resolving the issue.”
Later that afternoon, at 12:49 p.m. PT, the company provided more details about how it plans to handle the fallout. Ubisoft said, “Nobody will be banned for spending credits received. A rollback of all transactions that occurred since 11 AM (UTC time) is underway.”
The company also clarified that the strange ban messages were not real, adding, “The ban ticker was turned off in a past update. Any messages seen were not triggered by us.”
Ubisoft noted that an unrelated anti-cheat ban wave did occur around the same time, saying, “An official R6 ShieldGuard ban wave did occur but is not related to this incident.”
As of writing on early December 28, Rainbow Six Siege servers remain offline, with no estimated return time announced. The outage has sparked widespread memes and jokes online about trillions of dollars in “lost” virtual currency, while players wait for the game to come back online.
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