Sony’s upcoming VR device for the PlayStation 5 looks to be a massive improvement over it predecessor.
PlayStation’s PSVR 2 could be a massive upgrade as a new rumour suggests the hardware comes with a 4K panel, foveated rendering, gaze tracking, and haptic motors, reads a report from UploadVR.
UploadVR cites “multiple sources” that have shared the PSVR 2’s specs, and if they’re to be believed, the device is going to be a much more refined piece of kit than its predecessor.
Sony has already revealed the controllers for their upcoming PS5 VR device, seen in the image above. So far, we know they will have analog sticks with finger position sensing, as well as resistive triggers which push back against your fingers when pressed.
According to the new report, Sony’s next-gen PlayStation VR headset will offer a resolution of 4000×2040 pixels, which means each eye will get 2000×2040. This is almost double the original PlayStation VR that offered a resolution of 960×1080 pixels per eye, while the Oculus Quest 2 has 1832×1920 pixels per eye.
The report added that Sony’s next-gen PSVR headset’s resolution should amount to 8.3 million total pixels, meaning the display output will be slightly higher than the typical 4K resolution display output.
The in-development hardware refresh will also have inside-out tracking, allowing the PSVR controllers to work without the need for external sensors, making them more versatile and allowing for use in tighter spaces.
Other features that may be coming with the headset include a lens separation adjustment dial and gaze tracking, or more simply put, eye tracking. That last feature is a fairly big deal, as with proper implementation it could totally change how VR users interact with digital spaces.
The headset will reportedly connect to the PS5 via a USB-C tether, which could conveniently plug into the existing USB-C port on the front of the console.
Sony Interactive Entertainment senior vice president Hideaki Nishino recently said that the headset would enable “the ultimate entertainment experience with dramatic leaps in performance and interactivity.”