Here’s Why Super Mario Run Needs Internet to Play
In an interview with Mashable ahead of the game’s release on December 15, Super Mario Run producer Shigeru Miyamoto has shared a range of topics, including the game’s always-online requirement. Miyamoto also shared his thoughts about an offline mode for Nintendo’s upcoming game title for iPhone and iPad.

Miyamoto said that for Nintendo, its software is the most important asset, adding that the company wants to be able to offer it to the consumers who are purchasing it in a way that is most secure. He highlighted that the security element is one of the reasons that Nintendo decided to release Super Mario Run for iPhone and iPad first.
We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.
We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection. But then the challenge is when that’s operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well.
When asked if he was referring to the risk of piracy when he said “security”, Miyamoto replied, “That’s correct.” He concluded by saying that unlike Super Mario Run’s limited release on dedicated game devices, the iOS version of the game will be launching in 150 countries.
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Perfect i won’t buy it !!!
“Because we want to collect all the data we can, that’s why”
“Always connect”and freemium, two big cancer in the appsphere.
No Man’s Land deja vu
I love how they say “Security” as if it is helping the user in some way, when in fact they are making the product WORSE for paying customers. Maybe they’d like to play the game they paid for in the subway, but nope – only the pirated version will allow that. And that version will be free.
This is so true. I remember downloading pirated version of Assassins Cread on a release day and playing it while people who bought the game could play it not because of issues with Uconnect and DRM shit!
Nintendo makes the stupidest decisions of all time. If it weren’t for their major franchieses keeping them afloat, I’m convinced they wouldn’t exist.
Bullshit Nintendo. If Candy Crush can do it, so can you.
I have no doubt this will be cracked within hours of release.
Nintendo really has a fascination with bungee-jumping.