25 Video Games Tested on Apple M1 MacBook Pro [VIDEO]

A YouTuber has ran performance tests with 25 different games, all played on a brand-new M1 13-inch MacBook Pro.

Borderlands 3 supports the Metal API, running on Rosetta 2. Running at 1080p, the game ran at about 22.9 fps, on average. It’s not a great number, but it’s generally unplayable on most Intel Macs out there.

Half Life 2, since it’s a 32bit video game that isn’t supported on M1, simply didn’t run on the machine. World of Warcraft, on the other hand, has official M1 support, and ran at 45fps at 1080p.

Shadow of the Tomb Raider ran at 1080p Ultra at 24fps, which is decent considering how poorly the game plays on Intel Macs. Minecraft ran well over 100fps at 1080p on Mac settings, with random frame rate drops. DOTA 2 is supported by the Vulcan API, and ran at 60fps. Bioshock 2: Remastered, running on Metal API on Rosetta 2, is well-optimised at 1080p at 60fps.

Among Us, an iOS game, ran inside a window, just like F1 Mobile Racing — they’re not optimized for macOS. The same goes for Stardew Valley, Soul Knight, and Monument Valley.

YouTube video

DiRT Rally didn’t let him customize the graphics with an external monitor connect. With all graphics set to ultra, the game ran smoothly at 30 fps, and supports the Metal framework. Borderlands 2, which also supports Metal, saw about 45fps at 1080p.

Counter-Strike: Global Offensive simply didn’t work on the MacBook.

Cuphead ran perfectly at 60fps on ultra settings. Middle-earth: Shadow of Mordor has mixed performance at 25-30 fps on ultra 1080p settings. Zombie game Dying Light, which requires an AMD graphics card, ran at max settings at 45 fps.

Hades just won’t launch. The Pathless has terrible performance at the ultra graphics preset. However, if the settings are lowered to “high,” the game ran at about 45 fps. Deus Ex: Mankind Divided, one of the most Mac games, ran at about 24fps at the ultra graphics preset, which is very impressive.

Batman: Arkham City worked perfectly on the machine, as it was recently updated to support 64-bit on the Metal API. The game ran at 60fps at the ultra quality preset. The Sims 4, predictably, ran around 30fps at the ultra preset, experiencing few frame rate drops.

Check out the entire video here.

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