Animal Crossing: Pocket Camp is Nintendo’s Second Largest Mobile Game Ever


Animal Crossing: Pocket Camp has just become Nintendo’s second largest mobile game launch after Super Mario Run.

Data from analytical software website Sensor Tower shows that Nintendo‘s recently released mobile title, Animal Crossing: Pocket Camp, has been downloaded over 15 million times since launch last week.

In comparison, Super Mario Run reached 32 million downloads one week after launch, while Fire Emblem Heroes amassed only 7 million within its first six days of availability. However, the latter remains the most profitable mobile game launched by the Japanese company.

Pocket Camp is based on the popular Animal Crossing series, which has sold over 30 million games since its 2001 debut. Players create personalized camp sites and can build more furniture by leveling up and collecting crafting ingredients.

The game itself is free, and you know what that means: There are four million ways to throw your entire holiday budget at it. Much like in Farmville or real life, Animal Crossing offers microtransactions in which you spend real money to buy fake money with which you can purchase larger tents, fancier coffee tables, larger campers and other items.

Regardless, it’s great news for Animal Crossing franchise fans, who must surely feel that the success of the free-to-play game could lead to a mainline Nintendo Switch title down the line.


  • sully54

    It’s great that Nintendo is finally on mobile platforms but they seriously need to rethink their UI/UX concept. There’s too much going on in animal crossing for the iPhone and not enough concise explanations for various game elements.

    Super Mario Run was a bit better but it still suffered from the same design flaws at a lesser extent.

  • Si2k78

    Super mario run requires one finger, and one single contact point on the screen during gameplay. I’d think their UI concept is pretty well thought out and can’t possibly get any simpler.

  • Si2k78

    “iOS controller” is the counter argument here? I would disagree. Increasing complexity in their mobile games? That isn’t what Nintendo is attempting to do either. They are trying to create mobile games for mobile devices not a mobile game for console gamers. It’s obvious from their first 4 releases this is the strategy. If you want the full console game experience, they have a fantastic soliton for you, it’s called the Nintendo Switch. Having said that, Online sign-in and checks are an absolute headache.