Capcom’s Resident Evil 7 Sold Less Than 2,000 Copies on iOS, According to Estimates

Capcom’s Resident Evil 7 has launched on iOS will poor reception. According to estimates brought forward by MobileGamer.biz, the 2017 survival horror game may have only been purchased by less than 2,000 players since its July 2nd release on iPhone 15 Pro.
According to the report, the seventh core entry in the beloved Resident Evil franchise has been downloaded by roughly 83,000 users on iPhone 15 Pro series devices, M1 iPads, and Macs. Theoretically, that’d translate to a good amount of sales for Capcom. However, Resident Evil 7 is a free-to-start game on Apple devices. Data suggests that Capcom has only earned $28,140 USD (around $38,000 CAD).
The report continues to explain that the $28,000 figure Capcom has seen from Resident Evil 7 sales on iOS doesn’t even factor in Apple’s 30 percent cut on sales. Thus, when doing the math, it’s believed that only a couple of thousand iOS users have purchased the full game on either the high-end iPhone 15 or other compatible Apple devices.
Now, there are likely a few reasons why Capcom’s latest port on iOS may have resulted in lacklustre sales. The first is that it’s already a seven-year-old game. Apple’s larger attempt at attracting AAA games on iOS has seen the likes of Capcom’s Resident Evil Village and Resident Evil 4 Remake as well as Death Stranding and Assassin’s Creed Mirage. All aforementioned titles are more recent games, which helped drive adoption and excitement on iOS.
In June, MobileGamer.biz reported Resident Evil Village and Resident Evil 4 sold 5,750 and 7,000 copies on iOS. Kojima Productions’ Death Stranding is estimated to have sold 10,6000 copies. Ubisoft’s Assassin’s Creed Mirage, on the other hand, sold around 3,000 copies. While none are bonafide hits, it’s safe to assume that recency impacted purchases.
On top of that, it’s also worth considering the price. Mobile gaming is not the same ecosystem as console or PC. The mobile gaming market is filled to the brim with free-to-play and freemium games. Most core players on mobile aren’t used to seeing a premium price tag ($29 CAD in the case of Resident Evil 7).
There’s an odd lack of ongoing support for Apple’s AAA gaming ambitions. Capcom, Kojima Productions, and Ubisoft are all strong supporters. Ubisoft is even bringing its upcoming Assassin’s Creed Shadows to iPad and Mac later this year. However, Apple has yet to attract other major publishers. Perhaps this may change this year during Apple’s annual iPhone reveal event. Last year, when highlighting the iPhone 15 Pro’s A17 chip, Apple revealed the supporting studios.
Want to see more of our stories on Google?
P.S. Want to keep this site truly independent? Support us by buying us a beer, treating us to a coffee, or shopping through Amazon here. Links in this post are affiliate links, so we earn a tiny commission at no charge to you. Thanks for supporting independent Canadian media!
Phone and tablets aren't made for AAA game releases. People aren't interested to use their phone like a Steam Deck. Netflix game catalog have the sweet spot for mobile gaming IMO.